I got sick of never being able to tell who is talking in large Discord calls. Discord’s overlay only works when a game is running, and it often obscures or overdraws game UI. I don’t game as much anymore (permanent underclass behavior, couldn’t be me), so I needed an overlay like Discord’s, but not terrible.
I found Overlayed, which I was Overjoyed to find was OSS. I forked it and made it my own.
Specifically, I spent weeks perfecting a visually calm reordering behavior to solve the issue of people not knowing how to use push-to-talk. In large voice channels, voice activity often meant five people with fans running, keying up their mics every second. Ugh.
I designed a priority-speaker system that focuses people who talk uninterrupted for a while, instead of popping up flurries of transients and throwing the flip-reorder model into distracting visual histrionics.
This may have been useful to twelve people total. For my friends and me suffering in the radio-discipline-less hell of large community Discord servers, it was a godsend.